#!/usr/bin/env python
#-*- coding:utf-8 -*-
import pygame, sys
from pygame.locals import *
pygame.init()
# set frames per sec
FPS = 10
fpsClock = pygame.time.Clock()
DISPLAYSURF = pygame.display.set_mode((400,600), 0 ,32)
WHITE = (0,255,255)
# load a png file to move
catImg = pygame.image.load('cat.png')
catx = 10
caty = 10
direction = 'down'
while 1:
DISPLAYSURF.fill(WHITE)
# to control the position of the pic file
if direction == 'right':
catx += 5
if catx == 200:
direction = 'left'
elif direction == 'left':
catx -= 5
if catx == 0:
direction == 'right'
elif direction == 'down':
caty += 5
if caty == 500:
direction = 'up'
elif direction == 'up':
caty -= 5
if caty == 10:
direction = 'down'
DISPLAYSURF.blit(catImg, (catx, caty))
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
fpsClock.tick(FPS)
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