import pygame,sys
from pygame.locals import *
pygame.init()
DISPLAYSURF = pygame.display.set_mode((400,300))
pygame.display.set_caption('Hello crusher')
WHITE = (255,255,255)
GREEN = (0,255,0)
BLUE = (0,0,128)
# use the font type in the current dir
fontObj = pygame.font.Font('arial.ttf',32)
# re-load the font and set color
textObj = fontObj.render('Hello crusher', True,GREEN,BLUE)
# make a margin for text
textRectObj = textObj.get_rect()
textRectObj.center = (200,150)
while 1:
DISPLAYSURF.fill(WHITE)
DISPLAYSURF.blit(textObj, textRectObj)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
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